Friday Flashback… Protection - Why DEBT?
Last fall I had to give up writing for this blog regularly. When the summer came to a close and my duties as a graduate student became greater with the new school year, I simply didn’t have the time to write as often as I had gotten myself into. I continue to post to the blog occasionally, and these posts have gained me even more followers than previously. As much as followers have the ability to look back on the archives of those they follow, there’s a lot there, and I know they don’t really have time. I still don’t have a whole lot of time to write weekly articles with any regularity as I used to, but for now I’d like to provide something regular on here, even if it is a “Best of Disciple of the Cards.” There are some posts as well as card designs that I’m really proud of, and reposting them should make it easier for newer followers to check out my past work. I started by reposting the details of Booster Cap Magic, a constructed format I created, to make it easier for my brother and his friends to find. From now until the summer, when I may have time to get back into writing more regularly, I would like to continue to repost some of my favorite work (with edits) during these Friday Flashbacks.
This week I would like to reexamine my question on the ability protection. Why does protection include dealing damage, enchanting, blocking, and targeting (DEBT)? Since I wrote this, I’ve come to another realization: That perhaps the helpful acronym is missing something when it comes to what protection actually protects a creature or player from.