The Core Sets are never “good” Limited sets. The commons and uncommons are Grey Ogres, Hill Giants, and Craw Wurms. There is never a strong flavor or defined archetypes. Plus, the Constructed implications are few and far between.
“Good” depends on how you look at it. Comparison to other limited sets? Obviously! They want people who are already committed to buy the Expert Expansions because of the relative increase in complexity and power! I always enjoy core sets in and of themselves. Though that can change. For example, I hated Zen-Wwk limited because it was too fast. I had so much fun with RoE. Core sets are nice and moderate mostly.
Also, Flavor? You have legendary creatures and their signature spells and various planeswalker quotes on many cards.
5 Notes/ Hide
- losingmusings said: Yes it has flavor. Magic flavor. Which is good, I love me a slice of color pie, but it’s not terribly exciting. It’s usually something like guy, guy, guy, guy, bomb rare, win. Or tired archetype, t.a., t.a., t.a., remove said bomb, win.
- ihititwithmyaxe likes this
- misterjuantastic said: I think core sets have become better and better about portraying a multiverse and flavour. They are not as exciting as Innistrad, where the design was based on creating horror cards, but they are exciting in a gameplay sense which is important, too
- pandatier said: Core sets still love to provide some type of synergy. Milling has been commonplace, along with white weenie. Look for the bomb rares that aren’t spikes and you will find piles of C’s and U’s to go along with the theme…
- mtgfan posted this