"Confronting Geek Shame"
This is a great article by Natasha Lewis Harrington. She is a neuropsychology student who is doing her dissertation on geek culture.
This is why I am a psych major - it’s a super open field of study. =D
Read the article. It’s well sourced too!
Where do you fall on the color wheel?
Article - Why Commander Works
Every year around Thanksgiving, I tend to pick out a book to sit and read. There’re very few times in the year when I can pick up a book and get involved in it (just several times a summer and around the major holidays). I’ve read a book on my iPad before, and I enjoyed my experience (my wife still prefers the feel of paper, which I completely understand). I was reading through io9.com’s list of science books that will blow your mind (hey, I’m a geek, and I want my mind blown when I read) when I came across a book printed at the beginning of this year:
Reality Is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal
I’m a gamer—I do think reality is broken. This topic is relevant to me. Before you hit the back button, stay with me here for a moment. This is neither a book report nor an essay about why you should buy the book (though you should), but it’s a collection of reasons we should pay attention to this concept. What’s outlined in this book can help tremendously with Magic from all angles—from designing the game to selling it and to fixing the Planeswalker Points system. All we have to do is game.
Read more across the jump!
You’re not even afraid of the monster itself! You’re afraid of the *idea* that the monster is coming!
