Gatherer: 199x285 (card space) = 56715 area
: 233x310 (total space) = 72230 area Only 79% is actually card space
: 72230-56715 = 15515 black pixels
Magiccards: 298x431 (card space) = 128438 area (226% bigger than Gather)
: 312x445 (total space) = 138840 area 93% is actually card space
: 138840-128438 = 10402 black pixels (67% less black pixels)
The last image is a super high res of Magiccards.info (which is bigger than the normal ones).
Things Gatherer has over Magiccards.info:
- Cards are available sooner in general
- Colors are generally more vivid (but they’re small, so there’s not much point)
- Cards have consistent quality (Magiccards operates off of scans when new cards come out, and they put up low res placeholders while they work on higher quality ones)
Bloggers, please take note that in general Tumblr will max size your photos to about 500 pixels, resulting in some ugly stretching if you use Gatherer!
- Me in Math class: This is so pointless. When am I ever going to use this?
- Me playing Magic the Gathering: If average power of creatures in the set is .85/mana and average toughness is 1.28/mana, then the set should be 57% slower than Zendikar limited, which means games should go about 12.667 turns with a standard deviation of 4.12 turns, so I should draft midrange decks when seeing fewer than X removal spells for toughness < 4 by X+2 pick.
- Me playing D&D: For strength 62 at level 18, using 346 lbs as medium load for 22 strength x (4^4) for nonlinear carrying capacity scaling beyond the table, x 3 for size = 265728 lbs, when thrown weapons deal (N-400)/200 x 1d6 + 5d6 + (strength bonus) x 1.5 where N=265728, my hulking hurler deals 1331d6 = 1331 x 3.5 = 4697 per hit.
- Me playing League of Legends: If my base gold generation rate is 13g/10s and Heart of Gold at 825g increases by 5g/10s, it'll pay for a Sight Ward at 75g after 2:30 and itself in 27:30 netting ((n-1650) x .5)g where n is seconds since purchasing Heart of Gold.
- Me in Math class: I'm never going to use this. Why am I learning this?
Mana Leak and Magic 2013 - The Results Are In!
The mean (average) of all the answers taken over this week long survey which garnered 329 results is: 2.99 - this more or less suggests that the feelings that Mana Leak might be missing from Magic 2013 is mostly neutral (rating 3).
The mode (most picked answer) is Neutral, with 85 votes.
The median (answered in the middle when ordered) is Neutral.
Gatherer: 199x285 (card space) = 56715 area
: 233x310 (total space) = 72230 area Only 79% is actually card space
: 72230-56715 = 15515 black pixels
Magiccards: 298x431 (card space) = 128438 area (226% bigger than Gather)
: 312x445 (total space) = 138840 area 93% is actually card space
: 138840-128438 = 10402 black pixels (67% less black pixels)
The last image is a super high res of Magiccards.info (which is bigger than the normal ones).
Things Gatherer has over Magiccards.info:
- Cards are available sooner in general
- Colors are generally more vivid (but they’re small, so there’s not much point)
- Cards have consistent quality (Magiccards operates off of scans when new cards come out, and they put up low res placeholders while they work on higher quality ones)
Someone please run the odds on this one for each effect and beyond (after 3)?
Going for the Lightning Bolt effect (1 win) then stopping:
50% success
50% failure
Going for the Breath of Malfegor effect (2 wins) then stopping:
25% success
75% failure
Going for the ultimate (3 wins) then stopping:
12.5% success
87.5% failure
The fun begins when you add Krark’s Thumb to the mix.
Going for 1 win:
75% success
25% failure
Going for 2 wins:
56.25% success
43.75% failure
Going for 3 wins:
42.2% success
57.8% failure
Now let’s try with two Krark’s Thumbs and a Mirror Gallery.
Going for 1 win:
93.75% success
6.25% failure
Going for 2 wins:
87.9% success
12.1% failure
Going for 3 wins:
82.4% success
17.6% failure
Nice.
(via somnolentvigil)
Source: mtgfan