Commentary - Why I Dislike Slivers.
Okay, let’s go.
The Dragon’s Maze prerelease, since I was playing Dimir, felt to me more like “Gatecrash+”. It didn’t seem like there was enough to be different. I can assume if I went Izzet, it would feel like “Return to Ravnica+”.
I enjoyed the air of celebrating and competing with fellow guildies and opponents, and the social aspects were all there. It just didn’t feel like there was much of a third set in there.
That as long as both Magic and Tumblr exist and I am still able to, I will continue to blog about Magic. It is my passion, and I will do it for as long as I can. Time will pass, and so will the content of this blog evolve.
That someday, I will say something like “My wife pulled this cool rare (that I wanted) today.”
Or that just maybe I’ll write about how “I’m teaching my child how to play Magic.”
Or that I’ll have a discussion with my grandchildren about “how my generation had the most broken environment for standard!”
Or other such things. And it warms my heart to have people I connect to about something I am very passionate about.
And it is my hope that you, my fellow followers, will continue with me along this great journey of life and keep talking with me and amongst yourself about Magic as we age. It’s a great game, and I’m going to stick with it and this blog. I hope you will too.
So I don’t know how I feel about the new Shocklands. I keep pulling them from my RtR packs and I just don’t like them. They are entirely redundant thanks to my Innistrad block dual lands that DONT have to enter tapped.
I mean, sure, 2 life is not a big deal, but a lot of my decks are aggressive and don’t have a lot of defense, so losing life is not a good thing for me.
I guess I’m just saying I wish I could pull some worthwhile rares that I can actually use, as opposed to these silly lands that I have no use for.
Innistrad lands…better than Shock lands….that’s a first. Innistrad lands DO come into play tapped if you don’t have the right basic land out. Wanna know what lets the Innistrad lands come into play untapped? That’s right. Shock lands.
Losing life is not a big deal. Life is a resource and is pretty much irrelevant so long as it’s not zero. I’d rather be able to play my turn 2 Strangleroot Geist and maybe lose 2 life in the process than sit with my thumb up my ass waiting to draw a basic land or waiting for the Innistrad land to untap.
“Silly lands,” “worthwhile rares” - look at the top decks in Modern and all of Standard right now and tell me how useless and worthwhile they are.